Samg Entertainment

419530 · KOSDAQ · ₩419530 · SAMG엔터

₩15,640▼ ₩100 (0.64%)End-of-day · Oct 28, 2026 · End-of-day prices.
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Price · 1Y −71.20%
Market cap
₩160B
Enterprise value
₩154B
P/E
51.3×
P/B
1.9×
Dividend yield
0.0%
ROE
3.7%
Net margin
2.1%

Trailing 12 months from filed financial statements, as of H1 2026. Dividend yield: the 2025 dividend per share from the annual report ÷ today's price.

52-week range−73.7% from the high

₩15,520Today: ₩15,540 – ₩16,170₩59,500

Returns

  • 1W−17.4%
  • 1M−10.5%
  • 3M−36.8%
  • 6M−66.3%
  • YTD−62.2%
  • 1Y−71.2%
Volume today
91,917
0.7× the 20-day average
Traded today
₩1.4B
Listed shares
10,207,337
EPS (12 months)
₩305
Earnings yield 1.9%

Signals

36Quiet
  • BuzzQuietBuzz 36 of 100 (50 is a normal day for this stock).
  • MomentumWeak-9.2% over the last month; the price is below its 20-day average.
  • News impactLow2 news items and filings in two weeks; 0 rated high impact, 0 medium.

Signals describe activity, not recommendations. Not financial advice.

Samg Entertainment stock overview

Samg Entertainment (SAMG엔터, KRX: 419530) is listed on KOSDAQ, in the Entertainment sector. The company, founded in 2000, is a South Korean animation firm that creates and produces its own characters and animated content, and it is described as the largest 3D animation producer in Korea. Its shares closed at ₩15,640 on Oct 28, 2026, down 0.64% on the day, giving it a market value of ₩160B.

Key facts

Market cap
₩160B
Sector
Entertainment
Latest price change
−0.64%
As of
Oct 28, 2026
Main business
The company, founded in 2000, is a South Korean animation firm that creates and produces its own characters and animated content, and it is described as the largest 3D animation producer in Korea.

Quick answers about Samg Entertainment

What does Samg Entertainment do?
The company, founded in 2000, is a South Korean animation firm that creates and produces its own characters and animated content, and it is described as the largest 3D animation producer in Korea. It generates revenue from character merchandise and toys, licensing, global distribution through online video platforms and broadcasters, and offline stores and themed spaces, with its main franchises including Catch! Teenieping, Miniforce, and Metal Card Bots.
What is the market cap of Samg Entertainment?
The market capitalisation of Samg Entertainment was ₩160B at the close on Oct 28, 2026.
Who are the largest shareholders of Samg Entertainment?
According to the latest official filings, the largest reported holders are Kim Su-hoon (22.50%, as of Jun 11, 2026); ATU Partners (4.81%, as of Feb 24, 2025); Mirae Asset Global Investors (4.65%, as of Jul 1, 2025).
When is the next earnings report from Samg Entertainment?
Korean companies rarely announce results dates in advance. Based on when Samg Entertainment filed the same report in past years, its next 3q results is expected between Nov 13, 2026 and Nov 14, 2026.
Does the National Pension Service own Samg Entertainment?
Yes. The National Pension Service held 1.83% of Samg Entertainment shares as of Dec 31, 2023.

Company profile

The company, founded in 2000, is a South Korean animation firm that creates and produces its own characters and animated content, and it is described as the largest 3D animation producer in Korea. It generates revenue from character merchandise and toys, licensing, global distribution through online video platforms and broadcasters, and offline stores and themed spaces, with its main franchises including Catch! Teenieping, Miniforce, and Metal Card Bots. Its products are sold in China, Japan, and other markets, with expansion underway into Russia, Taiwan, Europe, and North America.

Written by AI from the company's latest annual report.

Korean name
SAMG엔터
CEO
김수훈
Founded
Jul 2000
Listed
Dec 2022
Listed shares
10,207,337
Fiscal year ends
Month 12

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Titles in Korean until English translations are added.

Also known as: Samg Entertainment / SAMG엔터 / 419530 / KRX:419530

Source: KRX statistical information